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WHAT is VALiS

 
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SERViCES

 

MUSiC

Story Driven Music Composition 

Dynamic, Interactive Soundtracks

 

 

 

iMPLEMENTATiON

Great sound design is lost without great implementation

Fmod | Wwise | Unity | Unreal

SOUND DESiGN

Original Field Recording

Custom SFX Design

SFX and Music Cohesion

 
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ABOUT

 

My name is James Dean and I write music, design sounds and experiment in audio mischief under the moniker WHAT is VALiS. I work as a freelance composer and sound designer for media and have been making games and scoring media professionally since 2010

In the field I wield a Sound Devices 702 and Sennheiser MKH 30 | 40 mid side rig with full Rycote kit 

In the studio my tools include Cubase, Ableton Live, Reaper, and a multitude of sample libraries from top developers such as Spitfire Audio, Heavyocity,  and 8Dio

 
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SHOW REEL

 

MUSiC

 

SOUND DESiGN

 
 
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PROJECTS

 

Death Trash is a modern post-apocalyptic roleplaying game with influences of cyberpunk, science fiction, horror, the grotesque and trash-talk humor. It features a world full of dialogue and interesting characters, item crafting and realtime combat. Player freedom is emphasized and combat is not the only way to survive. Inspired by roleplaying classics like Ultima 7, Planescape: Torment and Fallout. Supports Mouse, Gamepad and Local Co-op.

SCORE | SOUND DESiGN

SCORE + AMBiENCE         AUDIO DESiGN (on hiatus)                    SCORE                        SCORE | DiALOGUE

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CONTACT

Send me a message and say hi!

james@whatisvalis.com

Twitter - @james_dean

 

SYNTH SOUNDSETS

 

Omnisphere Elements is an inspiration toolbox of textural hits and stabs, impacts, drums, hybrid keys, and soundscapes.

 

Bazille Volume 1 is a collection of 128 sounds for u-he's Bazille modular synth.

Inspired by the subtle, haunting textures of Gone Girl by Trent Reznor and Atticus Ross, to the unique, underpinning atmospheres from scores such as Dave Porter's Breaking Bad.

 

SAMPLE LIBRARIES

 


unEarthly Ambience contains 27 background ambiences designed from original field and modular synthesiser recordings. The result is a mixture of eerie organic textures, thick industrial machine rooms, and futuristic sci-fi atmospheres.